
SLOWED - Evasion - Lasting 4 turns excluding current round. Afflicted team member or member has his or her or its ability to dodge any incoming, both single or area attacks weakened and reduced by 25%.

SLOWED - Defense - Lasting 4 turns excluding current round. Afflicted team member or member has his or her or its defensive capability reduced by 25%. Meaning any in-coming direct hit or critical will inflict much higher damage points in numbers, by both single and area attacks.

DIZZY - Accuracy - Lasting 4 turns excluding current round. Afflicted team member or member has his or her or its ability to pinpoint and score a single or multiple critical hits on an enemy target reduced by 25%, thus affecting the chances of causing critical damage. This will affect your overall offensive capability where accuracy matters most.

WEAKENED - Attack - Lasting 4 turns excluding current round. Afflicted team member or member has his or her or its ability to increase damage count reduced by 25%. Any attacks that score a direct hit on a single or multiple targets will see reduced hit count and lower health damage to enemies. This affects offensive types of game play including attack heavy characters.


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